Monday, March 16, 2009

Bye Bye Voxels

This post is more of a rant than anything else. After being consistently asked "How are the voxels coming on?" and having to reply there not voxels im just using volume data for modelling fully destroyable objects.
You might ask you self whats the difference? Well from what I've read voxels appear to be the actual rendered objects and they are not rasterised in the same way that traditional meshes are. The volume data I am using in theory could be rendered this way but im not going down that path. I'm simply using a complementary volume data set for modelling collisions.
So i hope this clears a few things up.

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