Wednesday, December 3, 2008

Worksheet One

This is going back to the beginning of October but I felt it would be a good idea to include this to give a view of the progress though the research. It was given as an exercise to to start focusing in on an area of interest for the project and to start generating ideas for a research question.

1. State the topic of interest that you may wish to take forward into a project.

The topic of interest I would like to carry forward into a project is the practical uses of voxels in real-time 3D computer graphics.

2. Indicate the areas surrounding this topic that you may wish to investigate.

The areas surrounding this topic that I would like to investigate are its applications in fully destructible 3D models. Is it possible to build a voxel based model from traditional 3D mesh data? The advantages/disadvantages over traditional polygonal based graphics. Its uses for terrain generation.

1. Outline your initial ideas about how you would carry out the practical aspects of the project i.e. what do you actually envisage yourself doing for the project?

For the project I would like to able to create a tool that would replace a 3D model in a game with one based on voxels. This would allow the object to be entirely destructible. I would also like to able to create scripts that would allow the user to define properties of the material, so that different materials like wood and stone would break accordingly. To optimise the process I would also like to able to only replace parts of the model that had been destroyed. This would allow for investigations into the advantages and disadvantages of using voxels. As an extension to this I would like to create a tech demo that would demonstrate this tool in a real time game situation. I would create a simple game along the lines or worms or pocket tanks where the scenery and objects would be under constant destruction.

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