Tuesday, October 7, 2008

Introduction

This is my first stab into the world of voxels so I'm basically giving myself a few weeks to get to grips with ideas behind and there applications.
I first took notice of voxels when i was reading an interview with the legend that is John Carmack. In the article he discussed the future of rendering methods and how everyone is looking to real time raytracing. He went on to suggest that this would be good with using voxels. Voxels? I had to find out more about this unknown subject. After some searching i found out that it is an old technique that was almost abandoned due to hardware limitations of the time. The full interview can be found here:
http://www.pcper.com/article.php?aid=532
The Advantages of voxels are that they can form completely destroyable objects. This is what i really want to look into and work on. Most Likely without using a ray tracing algorithm for rendering but simply using a ray cast to determine what parts of the voxel data structure should actually be rendered.
This is all for now while i go off to work on octree data structures that can be searched and used to form voxels based object. In the mean time enjoy this rather awesome tech demo from the lovely poeple at ATI and AMD of real time ray tracing with voxels on current technology.

And the actual Presentation here:

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